Warzone 2100 2.2.1 – The Review
A short while ago I talked about Warzone 2100, promising a review shortly. Since the project has just released a new version, I figured now would be a very appropriate time.
Warzone 2100 is a realtime strategy game (RTS) that was originally closed source, but was later open sourced and has been improved quite a bit. Among Warzone’s features is a huge research tree, unit design, and a decent AI (with the AIVolution mod.) Warzone also supports LAN and Internet play and has a decent single player campaign.
Single Player
Warzone 2100 takes place in a post apocalyptic world where most of the world was nuked out of existance. You lead a group of survivors that are trying to rebuild humanity, but apparently a few other factions have that same idea. If you decide to play the single player campaign, be sure to install the video files or you won’t have a clue about what is going on. The videos explain all of the mission breifings and the Intro Video (available at the main menu) kicks off the plot.
Multiplayer
While there isn’t a dedicated server isn’t available for Warzone, the multiplayer capabilities are still very good. Occasionally the game can get out of sync, but since this last release, I haven’t noticed that happen much. Because there isn’t a unit limit (at least that I’ve reached) you can end up with some VERY massive battles. Another unique aspect (this applies to single player too, but is much more varied in multiplayer) is how you design each of your units. As you do research, you can use the parts researched to design new units. This means that you will never have a shortage of new things to toy around with. In a multiplayer game I have never seen the tech tree get finished. Also, having such a sizable tech tree means that you have to keep moving forward. To help with this, research is pooled in team games. That means you actually need to coordinate with your team member to ensure that you have the tech you want.
Misc
Another interesting aspect is the experience system. As your units get kills they get more experience which let’s them fight better/move quicker. You can also recycle old units and then produce new units that have that experience carry over. Commanders also cause some interesting situations, since their experience helps any units assigned to them. That lets you get a commander with a lot of experience and have him really make your army have an advantage. You also can use indirect fire weapons and bind them to sensors and be able to fire over obstacles to hit your enemy. The best part about that is that you can cause your enemy to be hit without even seeing the firing unit.
Graphics/Requirements
The game has decent graphics that require OpenGL acceleration. If you have that, you should be good to run it. If the game runs slowly for you, try to disable shadows, as that can really help your framerate. Machines can have issues in the larger battles.
Overall
This is one of my favorite RTS games and it runs perfectly on every major platform. I would strongly suggest that people try it out. You can get it at http://wz2100.net .